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Physical Rigging TM |
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Physics libraries such as ODE provide excellent real-time simulation, embedding them in a 3D application to create a virtual reality is far from trivial. It is often prohibitively difficult to create a simulated reality that incorporates complex dynamic objects that interact with each other and the environment under physics' constraints. The system is composed of two parts: · Editor & Simulator—Lets you interactively embed objects supported by the physics engine into 3D meshes, attach joints and constraints to the physics objects, save the “physically rigged” scenes into files, and run simulations. · API—Lets you embed the “physically rigged” meshes into your application. This involves using classes and methods for reading the editor files and manipulating the physical aspects of the objects, such as applying torques and forces to joints. |


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EZPhysics |